AI Insights · Timothy · January 2023
Top 5 Low Poly Games Performance in Netherlands Q4 2022
In Q4 2022, the top 5 low poly games in the Netherlands showed varied trends in downloads, revenue, and active users, with standout performances from Roblox and Eatventure.
In the fourth quarter of 2022, the top 5 low poly games on a unified platform in the Netherlands demonstrated diverse performance trends. This analysis, based on data from Sensor Tower, highlights the key metrics for Roblox, Idle Lumber Empire - Wood Game, Old School RuneScape, Idle Office Tycoon-Money game, and Eatventure.
Roblox from Roblox Corporation saw a consistent increase in weekly revenue, peaking at approximately $200K in the last week of December. Weekly downloads also showed a significant rise towards the end of the quarter, hitting 26.5K in the final week. The game maintained a strong user base, with weekly active users growing from 840K to over 923K by the end of December.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced fluctuations in weekly revenue, starting at around $9.4K and closing the quarter at $9.2K. Downloads saw a marked decline mid-quarter but recovered slightly to 3.4K by the end. Active users followed a similar pattern, decreasing from 12.5K to about 8K.
Old School RuneScape from Jagex displayed stable weekly revenue, with a slight increase towards the end of the quarter, reaching around $5K in the last week of December. Downloads remained relatively steady, averaging around 450 per week. Active users showed minor fluctuations, maintaining levels between 2.7K and 3K.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited experienced a decline in revenue, starting at $11.9K in late September and dropping to $2.8K by the end of December. Downloads also decreased, from 4.3K to 2.6K. Active users saw a downward trend early in the quarter but managed a slight recovery to 9.8K by the end.
Eatventure by Lessmore UG showed a positive revenue trend, increasing from $3.4K to about $5K over the quarter. Downloads fluctuated but ended the quarter at approximately 6K. Active users saw a downward trend in the early part of the quarter but stabilized around 12.2K by the end.
For more detailed insights and data, visit Sensor Tower.